Hades wins GDC Game of the Year, Umurangi Generation wins IGF Grand Prize | PC Gamer - herrickheamose1976
Hades wins GDC Game of the Year, Umurangi Generation wins IGF Grand Prize
Equally part of the all-digital 2021 Game Developers Conference, the Game Developers Prize Awards and the Independent Plot Festival Awards were hosted on Tweet this twelvemonth. In the GDC Awards the big winner was Supergiant Games' action-roguelike-visual novel Underworl, which won Biz of the Year also as Second-best Figure and Good Audio. I'm sure those will all wait nice happening the pile next to the other trophies Hades has racked up, including two Golden Joystick Awards, Phoebe BAFTAs, two Game Awards, two Gayming Awards, five D.I.C.E. Awards, and a Nebula for Best Game Writing.
Asobo Studio won the Best Technology family for Microsoft Trainer, since they did model the entire planet Earth (and all its monoliths). Kinetic Games picked up Best Debut for multiplayer ghostbust-em-up Phasmophobia, and Valve won Best VR/AR Game for Half-Life: Alyx, every bit it has in beautiful much all game awards ceremonial that's had a VR family since its publish.
The Trailblazer Prize went to Newgrounds creator Tom Fulp, and the Lifetime Achievement Honor to Laralyn McWilliams, World Health Organization was creative director on the MMO Free Realms, lead designer on Full Spectrum Warrior, and has credits going back to 1996's Daggerfall.
Next the GDC Awards observance was the IGF Awards, at which the great Umurangi Generation North Korean won both Excellence in Narrative and the Seumas McNally Grand Prize, presumptively because there International Relations and Security Network't a category for Top-quality Start-Person Photography Political Nightmare. Large mystery Generation Noir was rewarded for both its Excellence in Visual Art and Excellence in Audio.
Here's a full list of the winners.
GDC Awards
- Best Audio: Hades (Supergiant Games)
- Best Debut: Phasmophobia (Kinetic Games)
- Best Design: Hades (Supergiant Games)
- Best Mobile Game: Genshin Impact (miHoYo)
- Innovation Award: Dreams (Media Particle/Sony Interactional Amusement)
- Better Narrative: The Last of United States of America Part 2 (Spicy Chase after/Sony Interactive Entertainment)
- Best Technology: Microsoft Flight Simulator (Asobo Studio/Xbox Game Studios)
- Best Seeable Art: Ghost of Tsushima (Sucker Punch Production /Sony Synergistic Amusement)
- Best VR/Ar Game: Uncomplete-Life: Alyx (Valve)
- Audience Award: Ghost of Tsushima (Sucker Punch Productions/Sony Interactional Amusement)
- Brave of the Twelvemonth: Hades (Supergiant Games)
- Innovator Award: Tom Fulp
- Life Accomplishment Prize: Laralyn McWilliams
IGF Awards
- Audience Award: Arrog (Hermanos Magia and Bounce Stake Studios)
- Excellence in Audio: Genesis Noir (Feral Cat Den)
- Best Scholar Game: Vessels (Local Infinite Survey Army corps, LLC)
- Excellence in Design: Teardown (Dinner jacket Labs)
- Excellence in Narrative: Umurangi Genesis (Origame Digital/Playism)
- Excellency in Sense modality Art: Genesis Noir (Savage Cat Den)
- Nuovo Accolade: Blaseball (The Game Band)
- Seumas McNally Grand Prize: Umurangi Generation (Origame Integer/Playism)
Source: https://www.pcgamer.com/hades-wins-gdc-game-of-the-year-umurangi-generation-wins-igf-grand-prize/
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